
Show the EditorWindow as a floating utility window. Shows an Editor window using popup-style framing. Show the EditorWindow as a floating modal window. Show the editor window in the auxiliary window. Shows a window with dropdown behaviour and styling. Performs a save action on the contents of the window. Gets the extra panes associated with the window. Moves keyboard focus to another EditorWindow. Mark the beginning area of all popup windows.ĭiscards unsaved changes to the contents of the window.Ĭlose a window group started with EditorWindow.BeginWindows. Should the object be hidden, saved with the Scene or modifiable by the user? Specifies whether a layout pass is performed before all user events (for example, EventType.MouseDown or ]), or is only performed before repaint events.Ĭhecks whether MouseEnterWindow and MouseLeaveWindow events are received in the GUI in this Editor window.Ĭhecks whether MouseMove events are received in the GUI in this Editor window.

The GUIContent used for drawing the title of EditorWindows.

The message that displays to the user if they are prompted to save Retrieves the root visual element of this window hierarchy. The desired position of the window in screen space. The minimum size is not used when the window is docked.

The minimum size of this window when it is floating or modal. The maximum size is not used when the window is docked. The maximum size of this window when it is floating or modal. This property specifies whether the Editor prompts the user to save or discard unsaved changes before the window closes. Does the window automatically repaint whenever the Scene has changed?
